

Intended to be used in a level with the original title "Black Crypt Swamp".Ī remixed version appears in Hexen II as CD track 7 / egyp2.mid.Ī reference to the caves and being underground. Inspired by a song from the group Level 42.Īn arrangement of "Swamp". Named from two song ideas: "Schwartz" and "Whatup". Shares musical content with "Chapel 2" (which is an unused track). The map does commit the 1024 layout sin of trying to cram six whole rooms into the playable cube, but the "mini version of some other map" pattern is an excusable place for that.All the music in Hexen was composed by Kevin Schilder.Ī remixed version appears in Hexen II as CD track 13 / roma2.mid. The action is mostly what you'd expect from the slot, and hardly anything to write home about, but there is a revenant and baron and I had fun distracting the baron and then going to town with my chainsaw on its butt. Some playfully creepy music plays over the top. Since it's heavily reskinned, and infuses completely new concepts into the design, like a computer room with Doomcute computers and keyboards and mice taking the spot of the "armor room," playing is a fun little game of recognition of both old spaces and what thoughts might have led to the new look. It's obviously based on Entryway - the opening for instance has a path behind you containing a chainsaw, and stairs in front of you along with some zombiemen - but twisted into a 1024x1024 pretzel and quite aggressively reskinned. This is a clever one, for a 1024x1024 contest from nearly 16 years ago. Obvious humping is greatly rewarded. Even by '94 standards, it's light in the action department, which is an issue mostly because you won't get to use all the loot on much, even with foresight. At first I pegged the secrets as an optional sidequest, but it turns out they are more or less mandatory - the keys are in it - which was a bit disappointing because I thought it'd be cool to have a contender for "first ever extensive BFG sidequest in a pwad." Keys in secrets can be a scary thought, but hunting everything down was easy. Doing that at least gives a way of using the BFG you get on something, which you'll otherwise get only after everything is dead. You're going to want to skip the two early cacodemons and the baron unless you like plinking away at beefy monsters while greatly underarmed. With 44 monsters and 7 secrets, the experience is more about exploration than combat. * Where to get the file that this text file describes *įunny, this plays on the e2m5 slot with the droning, edgy "Demons on the Prey," leads you off with an imposing metal fortress facade, and certainly continues with the overall floorplan of a squat fortress with all sorts of chambers and tunnels - but, really…it's a My House map? The author itemizes its contents excitedly in the text file - "bedrooms, bathrooms, showers, toilets, sinks, a billiard room, a pool complete with patio furniture, a library" - and there seem to be a lot of clumsily oversized books, or folders (?). You may distribute this file in any electronicįormat (BBS, Diskette, CD, etc) as long as you include this file You MAY distribute this WAD, provided you include this file, with Author Info : Both authors reside, work, and partyĭescription : Deathmatch in the underground cavernsĪdditional Credits to : Lightning, for his creative input onĪuthors MAY use this level as a base to build additional With the original information where possible and This is the "modernized" text file, filled in

PWADs that can be recovered from compilation CDs,
#Hexen wikipedia archive
Uploader's Note : This upload is part of an attempt to find, test,Īnd archive on idgames any "lost" Heretic/Hexen Primary purpose : Deathmatch (No monsters) Ï»¿=Īrchive Maintainer : levels/heretic/deathmatch/m-o
